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SimCity™ 4 does not support hard drive volumes formatted as Mac OS Extended (CaseSensitive) Graphics: NVIDIA 330M | Radeon HD 4670 | HD 3000 If your system does not meet these minimums, SimCity™ 4 will NOT run on your Mac.
Also included are new bonus disasters: UFOs and the dreaded Autosaurus Wrecks. Optimize traffic flow, set-up perfected commuter routes, and showcase your civil engineering prowess!īeware though. Once you’ve created your city, you’ll need to assist your Sims with transport by completely taking charge of roads, rail, air, waterways, and even vehicles. You are the mayor of this city, and your Sims need you to lead them! Whether you prefer to build mansions on the mountainside, or tightly packed skyscrapers, the impact of your choices is immediate. Sculpt mountains, dig riverbeds, and seed forests, laying the groundwork for your metropolis. SimCity™ 4 Deluxe Edition includes the bestselling SimCity™ 4 and the SimCity™ 4 Rush Hour Expansion Pack. In SimCity™ 4 Deluxe Edition, you don’t just build your city you breathe life into it. Lot of music is missing from Rex Nebular Mac version, also the introduction is cut, without speech and little music and the inventory is not like the dos version.- SimCity™ 4 Deluxe Edition has been updated to 64 bit!
Clean, sharp graphics and the inventory is like the PC cd version. The floppy Mac version has the best graphics of all formats. There is no Monkey Island cd version for Mac. There are PC cd versions like Freddy Pharkas, Gabriel Knight, King's Quest 5 & 6. The PC version supports Roland MT32 and General Midi. King's Quest 6 Macintosh version does not support Roland.
Also titles like Eco Quest 1 & 2, Laura Bow etc. It seems weird to me because Mac computers seem to have great capabilities and they have strong titles like Gabriel Knight for example. These games were released for the Amiga and even the Atari ST (except Police Quest 3). Why some Sierra On Line games never released for Mac? For instance Police Quest 2, Police Quest 3, Larry 2, Larry 3 etc. But i have also some questions regarding the following: The power of the PCs is the sound of Roland and the huge variety of games. Most games are better, better graphics and sound. Which in turn, encouraged adopting graphics to it, going away from the DPaint-ish 320x200 resolutions that pixel artists loved so much.
Last, but not least, the Macintosh platform quickly adopted 640x480 pels as a standard resolution, too (as Windows 3.x did with Standard VGA). They all made their ways over to Windows 3.11. I mean, let's just think of QuickTime, TrueType or the built-in networking (chooser, appletalk). Maybe that's why professionals and gamers prefered the PC platform under DOS ? Windows 3 was too similar to a Mac, perhaps. Both had got the same type of desktop games, for example. In some ways or another, a Macintosh with System 6/7 was very akin to Windows 3.x. (Ironically, though, the PC's Hercules card could display 720x348 pels -a much higher resolution than that of the original Macs- but was always neglected). Which is, left alone, higher than the usual 320x200 resolution which the CGA, Tandy and MCGA world of the 1980s-early 90s was somewhat focused to. It started out as a platform with a GUI, mono sound, a pseudo-API and a base resolution of 512×342 pels. What's positive on the 68k Macintosh platform - While buggy and less sophisticated than the Lisa line of computers, Well, I kind of understand what you mean (I think so, at least). Most if not all mac versions of games mentioned here were released years later when hardware was better, and the idea of this thread is to find them.